¡¡
¡¡
¡¡
¡¡
¡¡
¡¡
¡¡
News
 
2008/05/27 First Glimpse of HS5¡¯s New Version / HS5 а汾´óÆØ¹â




The refreshing casual dance-cum-music game, HighStreet 5, has taken South East Asia by storm since its public launch several months ago! Thousands of gamers have fallen for this great social-networking platform, with many successfully securing dance partners, friendship and even romantic connections! Eaglegame, the developer of HighStreet 5 is not a company that rests in its laurels and so this July, the much anticipated new version is going to shake the senses of casual game lovers with ever more music choices and dance moves!

Now let¡¯s take a quick look at the interesting functions to be made available in the coming version:

1. 8 New Stunts and 10 New Synchronized Moves
Lovers¡¯ Stunts

¡¡



Individual Stunts
¡¡



The 10 Highly Amusing Synchronized Moves
¡¡

¡¡ ¡¡
¡¡ ¡¡
¡¡ ¡¡
¡¡ ¡¡



2. HS5 as an Interactive Virtual Community
Comes this July, HighStreet 5 will be transformed into a virtual space, where all in-game characters can move around freely on foot! You will no longer be confined in individual dance halls ¨C the then transportation between only dance halls will cease to exist; instead you will be able to roam freely in HS5¡¯s virtual community, meeting up, chatting and partying with other players, friends and your sweet rendezvous! The idea of an interactive virtual community will be fully realized in this new online social-networking platform that is HighStreet 5!

3. A New Events System with Regular Events & Specials
A whole spade of events in HS5 will sweep you off your feet! Regular events will be organized around the calendar so that no players will be left with nothing to do ¨C there is always an event where you can compete to win fabulous prizes and in-game items.

4. A New Missions System with Daily Missions and Graded Missions
Daily Missions
A. Mission Taking
(1) When entering the game, you will be greeted with an invitation to different missions; your character will be set to take on these missions unless you decline the invitation.
(2) A character¡¯s missions table will be refreshed every day with every mission listed being labeled as incomplete after each refresh.
(3) A character can take on a maximum of 10 missions each day, which will be listed in the missions table; the level of difficulty of missions will be changed to reflect the player¡¯s current level.

B. Completed VS Incomplete Mission
(1) When the missions table is refreshed, a system message, ¡®Mission refreshed; mission failed¡¯ will be sent to the player if s/he fails to complete a certain mission.
(2) Rewards will be given to a player for accomplishing a mission, which is corresponding to its level of difficulty; a player will gain extra rewards if accomplishing all missions for a consecutive 5 days.

Graded Missions
Graded missions are devised to help players to understand and become familiar with each and every function and feature of HighStreet 5. Through graded missions such as socializing, guild-building, marriage forging, etc. players can connect to one another much sooner.

Mission Category
(1) Dance Missions
Players will get to know different dance modes through missions in this category and hopefully they will grasp the nuance of each mode very soon.
(2) Synchronized Moves Mission
If you aim to develop a much intimate relationship with your dance partner, this is the kind of missions to take on.
(3) Functions Mission
As the name suggests it, these missions provide players a chance to experience the new functions in the game.

5. Interaction
£¨1£© IM Chat (community related): an instant messaging system like MNS£¬
it aims to provide players with a communication platform to enhance more frequent communication among players so that the current interaction system can be strengthened; it is designed to help make HS5 a truly interactive virtual community to allow maximum level of communication among players.
(2) Quick Chat: An inventory of humorous expressions is included in this chat system to help those less articulate to enjoy the fun of online chat, thus improving their communication with other players and have fun in HS5.
(3) Magazine: a weekly publication; 8-10 pages
1. Introduction of the fashion system
2. Introduction of the items
3. Events Column
4. Novice¡¯s Learning Corner
(4) Map: Players will be able to roam freely and interact with other players in the
Map.
(5) Interactive Movements: Blowing kisses, slapping people on the face, doing magic tricks, etc are part of the interactive movement choices.

Eaglegame has committed huge amounts of resources to translate game lovers¡¯ vision of an interactive game world into a reality in the No. 1 virtual community in HighStreet 5. A storm of game enthusiasm is about to be stirred up with the arrival of this new version of HS5 and avid gamers such as you should be there to take in the mega-watt energy in the eye of the storm.

¡¡

¡¡

Regards,
WHOYO Support Team

¡¡

¡¡
Products -- How To Use -- About Us -- Contact Us -- FAQ -- Copyright Notice
Copyright © 2005 NeteLusion Games (M) Sdn. Bhd.  All Rights Reserved
¡¡